Shot 2 - Again, another over the shoulder shot, primarily used to introduce what the viewer considers the antagonist. For the same reasons above, it's to place the audience in the female's shoes. The location has differed to that in the previous shot, suggesting a time difference. This is also reflected in the light differences between the shots.
Shot 3 - The crisp white lettering with a blood red outline connotes purity against evil. The white is almost engulfed in red and acts as a subtle hint to the genre. (Genre indicator)
Shot 4 - During this scene we see that the protagonist is anxious and panicky due to the flashbacks that occur. The clothing that she wears is casual to tell the audience that she's likely to be making a quick escape. We used this scene to give a clearer understanding for the audience - that she is thinking back to happier times. These are represented in the brightly lit shots.
Shot 5 - As mentioned above, this flashback is used to create enigma. What's actually real? Is this dangerous character in the present? Between these shots of light and dark, we include a flash to signify a difference. From light to dark, dark to light. Why are the brightly lit scenes showing a sense of danger? Active audiences will question these conventions as they are different to what is usually shown
Shot 6 - Quirky, wonky-angled camera work again reinforces the sense of enigma and dystopia. Things aren't quite right. The safety of a home almost seems breached because of this.
Shot 7 - Wide shot of the kitchen with dim lights. The room has been shrouded in a dark light as we finally seen the vulnerability of the protagonist.
Shot 8 - Again, another wonky angle, this time of the door. At this scene the door is knocking and the phone is ringing to create tension and anxiety for the protagonist. The camera angle as well as the music and sound effects generate a sense of danger and claustrophobia.
Shot 9 - As the phone and door continue to make noise, the screen fades out into the title. It's at this time that the narrative is made a little clearer - the girl's aim is to runaway from home, her sanctuary. No music plays, just the frightening sounds that impede upon the protagonist. We used this to create a cliffhanger of sorts. What happens? Does the girl truly escape? These sounds act as a lasting thought, made memorable through their significance.
Overall, from just this small selection of shots, I'd say we did a very good job at creating the scene, presenting just a little narrative and already having the audience question exactly what is going on. For thriller buffs, the ending title 'Runaway' will pose questions for them with the composition and ambiguity. The sound effects continue to play, even after the video shots implying that they will continue to ring until the individual watching finally views the film for the answer. Of course, there are parts we could have edited a little better such as the trimming of some scenes. However, it's after we composed the whole film did we realise these little errors. The music matched perfectly with the shots, so it was difficult to even think of cropping those shots.
-Dale
1 comment:
Yay, very good. I love the picture you made at the top, shows clearly which shots you are refering to :)
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